#include <iostream>
#include <fstream>
void help()
{
cout
<< "--------------------------------------------------------------------------" << endl
<< "This program shows how to use makeTransformToGlobal() to compute required pose,"
<< "how to use makeCameraPose and Viz3d::setViewerPose. You can observe the scene "
<< "from camera point of view (C) or global point of view (G)" << endl
<< "Usage:" << endl
<< "./transformations [ G | C ]" << endl
<< endl;
}
Mat cvcloud_load()
{
ifstream ifs("bunny.ply");
string str;
for(
size_t i = 0; i < 12; ++
i)
getline(ifs, str);
float dummy1, dummy2;
for(
size_t i = 0; i < 1889; ++
i)
ifs >> data[i].x >> data[i].y >> data[i].
z >> dummy1 >> dummy2;
cloud *= 5.0f;
return cloud;
}
int main(int argn, char **argv)
{
help();
if (argn < 2)
{
cout << "Missing arguments." << endl;
return 1;
}
bool camera_pov = (argv[1][0] == 'C');
Vec3f cam_pos(3.0f,3.0f,3.0f), cam_focal_point(3.0f,3.0f,2.0f), cam_y_dir(-1.0f,0.0f,0.0f);
Mat bunny_cloud = cvcloud_load();
Affine3f cloud_pose_global = transform * cloud_pose;
if (!camera_pov)
{
myWindow.showWidget("CPW", cpw, cam_pose);
myWindow.showWidget("CPW_FRUSTUM", cpw_frustum, cam_pose);
}
myWindow.showWidget("bunny", cloud_widget, cloud_pose_global);
if (camera_pov)
myWindow.setViewerPose(cam_pose);
myWindow.spin();
return 0;
}